Exploring EFL learners’ perspectives on using Kahoot as a game-based student response system
Author:
Affiliation:
1. Faculty of Humanities, Razi University, Kermanshah, Iran
Publisher
Informa UK Limited
Subject
Computer Science Applications,Education
Link
https://www.tandfonline.com/doi/pdf/10.1080/10494820.2021.1881798
Reference63 articles.
1. Momentary interruptions can derail the train of thought.
2. What’s the Payoff?: Assessing the Efficacy of Student Response Systems
3. Using Kahoot to Inspire
4. Student Response Systems and Learning: Perceptions of the Student
5. Perceptions of Students for Gamification Approach: Kahoot as a Case Study
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