Study room time machine: Creating a virtual library escape game during COVID
Author:
Affiliation:
1. Stony Brook University Libraries, Stony Brook University, Stony Brook, New York, USA
Publisher
Informa UK Limited
Subject
Library and Information Sciences,Education
Link
https://www.tandfonline.com/doi/pdf/10.1080/10691316.2021.1975341
Reference37 articles.
1. Rethinking the Library Game: Creating an Alternate Reality with Social Media
2. LibraryCraft – how the COVID-19 pandemic led to the growth of the WA libraries public Minecraft server
3. Idea Lab:
4. Introducing first-year and transfer students to a college library with a historical mystery from the special collections
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