Introduction: Virtual, Augmented, and Mixed Realities in Education

Author:

Dede Christopher J.,Jacobson Jeffrey,Richards John

Publisher

Springer Singapore

Reference21 articles.

1. Barsalou, L. W. (2008). Grounded cognition. Annual Review of Psychology, 59, 617–645.

2. Dawley, L., & Dede, C. (2013). Situated learning in virtual worlds and immersive simulations. In J. M. Spector, M. D. Merrill, J. Elen, & M. J. Bishop (Eds.), Handbook of research for educational communications and technology (4th ed., pp. 723–734). New York, NY: Springer.

3. Dede, C. (2009). Immersive interfaces for engagement and learning. Science, 323, 66–69.

4. Dede, C. (2008). Theoretical perspectives influencing the use of information technology in teaching and learning. In J. Voogt & G. Knezek (Eds.), International Handbook of Information Technology in Primary and Secondary Education (pp. 43–62). New York: Springer.

5. Dunleavy, M., & Dede, C. (2013). Augmented reality teaching and learning. In J. M. Spector, M. D. Merrill, J. Elen, & M. J. Bishop (Eds.), Handbook of research for educational communications and technology (4th ed., pp. 735–745). New York, NY: Springer.

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