Games for Change: Looking at Models of Persuasion Through the Lens of Design

Author:

Antle Alissa N.,Tanenbaum Theresa Jean,Macaranas Anna,Robinson John

Publisher

Springer Singapore

Reference15 articles.

1. Antle AN, Wise AF, Hall A, Nowroozi S, Tan P, Warren J, Eckersley R, Fan M (2013) Youtopia: a collaborative, tangible, multi-touch, sustainability learning activity. Paper presented at the interaction design for children conference, New York, 24–27 June 2013

2. Bizzocchi J, Tanenbaum TJ (2011) Well read: applying close reading techniques to game play experiences. In: Davidson D (ed) Well played 3.0: video games, value, and meaning. ETC-Press, Pittsburgh, pp 262–290

3. Bogost I (2007) Persuasive games: the expressive power of video games. The MIT Press, Cambridge

4. Bogost I (2008) The rhetoric of video games. In: Salen K (ed) The ecology of games: connecting youth, games, and learning. The MIT Press, Cambridge, pp 117–140

5. Carr D (2009) Textual analysis, digital games, Zombies. Paper presented at the DiGRA 2009 conference: breaking new ground: innovation in games, play, practice and theory, London, 1–4 Sep 2009

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