Playful and Gameful Design for the Internet of Things

Author:

Coulton Paul

Publisher

Springer Singapore

Reference40 articles.

1. Bleecker, J.: A manifesto for networked objects–cohabiting with pigeons, arphids and aibos in the internet of things, http://www.nearfuturelaboratory.com/files/WhyThingsMatter.pdf (2006). Last accessed 18 Feb 2014

2. Burnett, D., Coulton, P., Lewis, A.: Providing both physical and perceived affordances using physical games pieces on touch based tablets. In: IE ’12 Proceedings of The 8th Australasian Conference on Interactive Entertainment: Playing the System, p. 8. ACM Press, New York (2012)

3. Burnett, D., Coulton, P., Murphy, E., Race, N.:. Designing mobile augmented reality interfaces for locative games and playful experiences. In: Proceedings of Digital Games Research Conference 2014. Digital Games Research Association–DiGRA, p. 11 (2014)

4. Burnett, D., Lochrie, M., Coulton, P.: “CheckinDJ” using check-ins to crowdsource music preferences. In: MindTrek ’12 Proceeding of the 16th International Academic MindTrek Conference, pp. 51–54 (2012)

5. Coulton, P.: Mobilizing gamification. In: Steffen, P. (ed.) The Gameful World: Approaches, Issues, Applications. Sebastian Deterding, MIT Press, Walz (2015)

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