Physically-Based Facial Modeling and Animation with Unity3D Game Engine

Author:

Li Bo,Gong Guang-hong,Zhao Yao-pu

Publisher

Springer Singapore

Reference6 articles.

1. Costigan, T., Gerdelan, A., Carrigan, E.: Improving blendshape performance for crowds with GPU and GPGPU techniques. In: Proceedings of the 9th International Conference on Motion in Games, pp. 73–78. ACM (2016)

2. Cui, Y., Feng, J.: Real-time B-spline free-form deformation via GPU acceleration. J. Comput. Graph. 37(1), 1–11 (2013)

3. Orvalho, V., Bastos, P., Parke, F.I.: A facial rigging survey. In: Eurographics (STARs), pp. 183–204 (2012)

4. Chen, Q.: Research of Facial Expression Simulation Based on Hybrid Model. Xiamen University (2008)

5. Lin, W.X., Pan, G., Zhao-Hui, W.U.: A survey on facial features localization. J. Image Graph. 8, 850–857 (2003)

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