1. Stephen E (2007) Video games in the 21st century, entertainment software association
2. Misselbrook D (2021) The trolley problem, 2021 style. Br J General Pract
3. Merrilea J (2009) Video games: a route to large-scale STEM education. Rockhill Road, Kansas City, USA
4. Zeiler X, Mukherjee S (2022) Video game development in India: a cultural and creative industry embracing regional cultural heritage(s), Helsinki 00014, Finland (2022)
5. Šakić M, Varga V (2015) Video games as an educational tool. In: The sixth international, econference.metropolitan.ac.rs