SolAR: Immersive Learning Through an Augmented Reality Application
Author:
Publisher
Springer Nature Singapore
Link
https://link.springer.com/content/pdf/10.1007/978-981-97-3302-6_7
Reference10 articles.
1. Almufarreh A (2023) Exploring the potential of mixed reality in enhancing student learning experience and academic performance: an empirical study. Systems 11(6):292. https://doi.org/10.3390/systems11060292
2. Billinghurst M et al (2015) A survey of augmented reality. Found Trends® Hum Comput Inter 8(2–3), 73–272. https://doi.org/10.1561/1100000049
3. Borgen K et al (2021) Assessment of augmented reality technology’s impact on speed of learning and task performance in aeronautical engineering technology education. Int J Aerosp Psychol 31(3):219–229. https://doi.org/10.1080/24721840.2021.1881403
4. Chang H et al (2022) Ten years of augmented reality in education: a meta-analysis of (quasi-) experimental studies to investigate the impact. Comput Educ 191:104641. https://doi.org/10.1016/j.compedu.2022.104641
5. Kaplan A et al (2020) The effects of virtual reality, augmented reality, and mixed reality as training enhancement methods: a meta-analysis. Hum Factors J Hum Factors Ergonomics Soc 63(4):706–726. https://doi.org/10.1177/0018720820904229
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