Author:
Zhang Hongming,Yu Tianyang
Reference14 articles.
1. Albert M, Nowakowski R, Wolfe D (2007) Lessons in play: an introduction to combinatorial game theory. CRC Press, Boca Raton
2. Auer P, Cesa-Bianchi N, Fischer P (2002) Finite-time analysis of the multiarmed bandit problem. Mach Learn 47(2–3):235–256
3. Browne CB, Powley E, Whitehouse D, Lucas SM, Colton S (2012) A survey of Monte Carlo tree search methods. IEEE Trans Comput Intell Ai Games 4(1):1–43
4. Campbell M, Hoane Jr AJ, Hsu FH (2002) Deep blue. Artif. Intell. 134(1–2):57–83
5. Couetoux A, Milone M, Brendel M, Doghmen H, Sebag M, Teytaud O (2011) Continuous rapid action value estimates. In: Asian conference on machine learning, pp 19–31
Cited by
10 articles.
订阅此论文施引文献
订阅此论文施引文献,注册后可以免费订阅5篇论文的施引文献,订阅后可以查看论文全部施引文献
1. Towards Cognitive AI Systems: Workload and Characterization of Neuro-Symbolic AI;2024 IEEE International Symposium on Performance Analysis of Systems and Software (ISPASS);2024-05-05
2. Improved CNN Model Using Innovative Adaptive-DropMessage for Gomoku Game;Lecture Notes in Computer Science;2024
3. Game-playing Artificial Intelligence;Artificial Intelligence and Brain Research;2024
4. Transfer Learning;Computer Science in Sport;2024
5. Comparing Traditional and Deep Learning Approaches in Developing Chess AI Engines;2023 3rd International Conference on Electrical, Computer, Communications and Mechatronics Engineering (ICECCME);2023-07-19