Design Guidelines for an Immersive Auditory Experience

Author:

Kailas Ganesh,Tiwari Nachiketa

Publisher

Springer Nature Singapore

Reference22 articles.

1. Argyriou, L., Economou, D., Bouki, V.: Design methodology for 360° immersive video applications: the case study of a cultural heritage virtual tour. Pers. Ubiquitous Comput. 24(6), 843–859 (2020). https://doi.org/10.1007/S00779-020-01373-8/TABLES/6

2. Regazzoni, D., Rizzi, C., Vitali, A.: Virtual Reality Applications: Guidelines to Design Natural User Interface, Nov 2018. https://doi.org/10.1115/DETC2018-85867

3. Start Designing and Prototyping—Mixed Reality. Microsoft Docs. https://docs.microsoft.com/en-us/windows/mixed-reality/design/design. Accessed 30 Jun 2022

4. Jerald, J.: The VR Book: Human-Centered Design for Virtual Reality, p. 599. Accessed 30 Jun 2022 (Online). Available: https://books.google.com/books/about/The_VR_Book.html?id=ZEBiDwAAQBAJ

5. Brinkman, W.-P., Hoekstra, A.R.D., van Egmond, R.: The effect of 3D audio and other audio techniques on virtual reality experience. Stud. Health Technol. Inform. 219, 44–48 (2015)

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