Automatic Extraction of Smart Game Based Learning Design Expertise: An Approach Based on Learning Ontology

Author:

Raies Kaouther,Khemaja Maha,Mejbri Yemna

Publisher

Springer Singapore

Reference22 articles.

1. Giroux, P., Brunessaux, S., Brunessaux, J., Doucy, G., Dupont, B., Grilheres, Y., Mombrun, Saval,A.:Weblab: An integration infrastructure to ease the development of multimedia processing applications. In ICSSEA (2008).

2. James Lester, C., Eun Ha, Y., Seung, Y., Bradford, W., Mott, P., Rowe Jennifer, L.: Serious Games Get Smart: Intelligent Game-Based Learning Environments. AI MAGAZINE (2013).

3. Kelly, H.: How games and simulations can help meet America’s challenges in science mathematics and technology education. In: Cannon-Bowers JA, Bowers C (eds) Serious game design and development: technologies for training and learning, Information Science Reference, Hershey, pp 117–133 (2010).

4. Alexander, U., Bhuvana, S.: Smart Gamification and Smart Serious Games, Fusion of Smart, Multimedia and Computer Gaming Technologies, Volume 84 of the series Intelligent Systems Reference Library pp 7-36 (2015).

5. Raies, K., Khemaja, M., Brahem,R. :Towards Game Based Learning Design Process Based on Semantic Service Oriented Architecture (SSOA). In Proceedings of the 7th European Conference On Games-Based Learning, pp.698-705, Porto (2013).

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