The value of learning talk: applying a novel dialogue scoring method to inform interaction design in an open-ended, embodied museum exhibit

Author:

Roberts JessicaORCID,Lyons Leilah

Funder

National Science Foundation

Publisher

Springer Science and Business Media LLC

Subject

Human-Computer Interaction,Education

Reference117 articles.

1. Abrahamson, D., & Bakker, A. (2016). Making sense of movement in embodied design for mathematics learning. Cognitive Research: Principles and Implications, 1, 33.

2. Abrahamson, D., & Sánchez-García, R. (2016). Learning is moving in new ways: The ecological dynamics of mathematics education. Journal of the Learning Sciences, 25(2), 203–239.

3. Allen, S. (2002). Looking for learning in visitor talk: A methodological exploration. In G. Leinhardt, K. Crowley, and K. Knutson (Eds.), Learning conversations in museums (pp. 259–303). Mahwah: Lawrence Erlbaum Associates.

4. Allen, S. (2004). Designs for learning: Studying science museum exhibits that do more than entertain. Science Education, 88(S1), S17–S33. https://doi.org/10.1002/sce.20016 .

5. Angelo, S. D., Pollock, D. H., & Horn, M. (2015). Fishing with friends: Using tabletop games to raise environmental awareness in aquariums. In Proceedings of the 14th International Conference on Interaction Design and Children (pp. 29–38). New York: ACM.

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