1. An, Y., & Bonk, C. J. (2009). Finding that SPECIAL PLACE: Designing digital game-based learning environments, TechTrends, 53(3), 43-48.
2. Becker, K. (2007). Digital game-based learning once removed: Teaching teachers. British Journal of Educational Technology, 38(3), 478–488.
3. Gaudelli, W., & Talyor, A. (2011). Modding the global classroom? Serious video games and teacher reflection. Contemporary Issues in Technology and Teacher Education, 11(1), 70–91.
4. Gee, J. P. (2005). Good video games and good learning. Phi Kappa Phi Forum, 85(2), 33–37.
5. Gerber, H. R., & Price, D. P. (2013). Fighting baddies and collecting bananas: teachers’ perceptions of games-based literacy learning. Educational Media International, 50(1), 51-62.