A Systematic Review of Research on High-Immersion Virtual Reality for Language Learning

Author:

Dhimolea Tetyana Kucher,Kaplan-Rakowski Regina,Lin Lin

Publisher

Springer Science and Business Media LLC

Subject

Computer Science Applications,Education

Reference62 articles.

1. Acar, A., & Cavas, B. (2020). The effect of virtual reality enhanced learning environment on the 7th-grade students’ reading and writing skills in English. Malaysian Online Journal of Educational Sciences, 8(4), 22–33.

2. Alam, Q., & Bashiruddin, A. (2013). Improving English oral communication skills of Pakistani public school’s students. International Journal of English Language Teaching, 1(2), 17–36.

3. Alfadil, M. (2020). Effectiveness of virtual reality game in foreign language vocabulary acquisition. Computers & Education, 153, 103893.

4. Barrett, A., Pack, A., Guo, Y., & Wang, N. (2020). Technology acceptance model and multi-user virtual reality learning environments for Chinese language education. Interactive Learning Environments, 1–18.

5. Berns, A., Mota, J. M., Ruiz-Rube, I., & Dodero, J. M. (2018, October). Exploring the potential of a 360 video application for foreign language learning. In Proceedings of the Sixth International Conference on Technological Ecosystems for Enhancing Multiculturality (pp. 776–780).

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