Enabling Interactive Exploration of Cultural Heritage: An Experience of Designing Systems for Mobile Devices

Author:

Ardito Carmelo,Buono Paolo,Costabile Maria Francesca,Lanzilotti Rosa,Piccinno Antonio

Publisher

Springer Science and Business Media LLC

Subject

History and Philosophy of Science,Social Sciences (miscellaneous)

Reference29 articles.

1. Ardito C, Lanzilotti R (2008) “Isn't this archaeological site exciting!”: a mobile system enhancing school trips. Proc. AVI 2008, ACM Press. pp. 488–489.

2. Ardito C, Buono P, Costabile MF, Lanzilotti R, Pederson T, Piccinno A (2008) Experiencing the past through the senses: an m-learning game at archaeological parks. IEEE MultiMedia, Oct–Dec 2008. pp. 76–81.

3. Ardito C, Buono P, Costabile MF, Lanzilotti R, Pederson T (2007a) Making dead history come alive through mobile game-play. Ext. Abstracts CHI 2007, ACM Press, New York. pp. 2249–2254.

4. Ardito C, Buono P, Costabile MF, Lanzilotti R, Pederson T (2007b) Re-experiencing history in archaeological parks by playing a mobile augmented reality game. Meersman R. et al. (Eds.), Lecture Notes in Computer Science, 3585. Springer-Verlag. pp.357–366.

5. Beyer H, Holtzblatt K (1998) Contextual design: defining customer-centered systems. Morgan Kaufmann, San Francisco.

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