Introduction to the special issue on evolutionary intelligence in games
Author:
Publisher
Springer Science and Business Media LLC
Subject
Artificial Intelligence,Cognitive Neuroscience,Computer Vision and Pattern Recognition,Mathematics (miscellaneous)
Link
http://link.springer.com/content/pdf/10.1007/s12065-014-0104-8.pdf
Reference7 articles.
1. Esparcia-Alcázar AI (ed) (2013) Applications of evolutionary computation—16th European conference, EvoApplications 2013, Vienna, Austria, April 3–5, 2013. In: Proceedings, Lecture notes in computer science, vol 7835, Springer, Berlin
2. Knuth DE (1976–77) The computer as master mind. J Recreat Math 9(1):1–6
3. Maestro-Montojo J, Salcedo-Sanz S, Merelo JJ (2014) New solver and optimal anticipation strategies design based on evolutionary computation for the game of MasterMind. Evol Intell. doi: 10.1007/s12065-013-0099-6
4. Mahlmann T, Togelius J, Yannakakis GN (2012) Evolving card sets towards balancing dominion. In: Evolutionary computation (CEC), 2012 IEEE congress on, IEEE, pp 1–8
5. Mora A, Merelo J, García-Sánchez P, Castillo P, Rodríguez-Domingo M, Hidalgo-Bermúdez R (2014) Creating autonomous agents for Super Mariogame with evolutionary FSMs. Evol Intell. doi: 10.1007/s12065-014-0105-7
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