Gamifying model-based engineering: the PapyGame experience

Author:

Bucchiarone AntonioORCID,Savary-Leblanc Maxime,Le Pallec Xavier,Cicchetti Antonio,Gérard Sébastien,Bassanelli Simone,Gini Federica,Marconi Annapaola

Abstract

AbstractModeling is an essential and challenging activity in any engineering environment. It implies some hard-to-train skills such as abstraction and communication. Teachers, project leaders, and tool vendors have a hard time teaching or training their students, co-workers, or users. Gamification refers to the exploitation of gaming mechanisms for serious purposes, like promoting behavioral changes, soliciting participation and engagement in activities, etc. We investigate the introduction of gaming mechanisms in modeling tasks with the primary goal of supporting learning/training. The result has been the realization of a gamified modeling environment named PapyGame. In this article, we present the approach adopted for PapyGame implementation, the details on the gamification elements involved, and the derived conceptual architecture required for applying gamification in any modeling environment. Moreover, to demonstrate the benefits of using PapyGame for learning/training modeling, a set of user experience evaluations have been conducted. Correspondingly, we report the obtained results together with a set of future challenges we consider as critical to make gamified modeling a more effective education/training approach.

Funder

Mälardalen University

Publisher

Springer Science and Business Media LLC

Subject

Modeling and Simulation,Software

Cited by 6 articles. 订阅此论文施引文献 订阅此论文施引文献,注册后可以免费订阅5篇论文的施引文献,订阅后可以查看论文全部施引文献

1. Educational Game Learning Quality Evaluation Tool: A Systematic Literature Review;2024 7th International Conference on Informatics and Computational Sciences (ICICoS);2024-07-17

2. Requirements for modelling tools for teaching;Software and Systems Modeling;2024-07-09

3. Gamifying Business Process Modeling Education: A Longitudinal Study;Proceedings of the 28th International Conference on Evaluation and Assessment in Software Engineering;2024-06-18

4. Gamification of business process modeling education: an experimental analysis;Software and Systems Modeling;2024-04-18

5. Gamifying model-based engineering: The PapyGame tool;Science of Computer Programming;2023-08

同舟云学术

1.学者识别学者识别

2.学术分析学术分析

3.人才评估人才评估

"同舟云学术"是以全球学者为主线,采集、加工和组织学术论文而形成的新型学术文献查询和分析系统,可以对全球学者进行文献检索和人才价值评估。用户可以通过关注某些学科领域的顶尖人物而持续追踪该领域的学科进展和研究前沿。经过近期的数据扩容,当前同舟云学术共收录了国内外主流学术期刊6万余种,收集的期刊论文及会议论文总量共计约1.5亿篇,并以每天添加12000余篇中外论文的速度递增。我们也可以为用户提供个性化、定制化的学者数据。欢迎来电咨询!咨询电话:010-8811{复制后删除}0370

www.globalauthorid.com

TOP

Copyright © 2019-2024 北京同舟云网络信息技术有限公司
京公网安备11010802033243号  京ICP备18003416号-3