Implementing digital game-based learning in schools: augmented learning environment of ‘Europe 2045’

Author:

Brom Cyril,Šisler Vít,Slavík Radovan

Publisher

Springer Science and Business Media LLC

Subject

Computer Networks and Communications,Hardware and Architecture,Media Technology,Information Systems,Software

Reference49 articles.

1. Arnseth, H.C.: Learning to play or playing to learn—a critical account of the models of communication informing educational research on computer gameplay. Game. Stud. 6(1). http://gamestudies.org (2006)

2. Baddeley, A.: Human Memory: Theory and Practice, revised edn. Psychology Press, Exeter (1997/1986)

3. Bransford, J.D., Schwartz, D.L.: Rethinking transfer: a simple proposal with multiple implications. Rev. Res. Educ. 24, 61–100 (2001)

4. Brom, C., Sisler, V., Holan, T.: Story manager in ‘Europe 2045’ uses petri nets. In: Proceedings of 4th International Conference on Virtual Storytelling, Saint-Malo, France, pp. 38–50. Springer, Berlin (2007)

5. Coleman, J.: Learning through games. In: Avedon, E., Sutton-Smith, B. (eds.) The Study of Games, pp. 322–329. John Wiley, New York (1971)

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