Examination of the Effects of Dimensionality on Cognitive Processing in Science: A Computational Modeling Experiment Comparing Online Laboratory Simulations and Serious Educational Games

Author:

Lamb Richard L.

Publisher

Springer Science and Business Media LLC

Subject

General Engineering,Education

Reference81 articles.

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2. Annetta L (2008) Video games in education: why they should be used and how they are being used. Theory Pract 47(3):229–239

3. Annetta L (2010) The “I’s” have it: a framework for serious educational game design. Rev General Psychol 14(2):105–112

4. Annetta LA, Murray MR, Laird SG, Bohr SC, Park JC (2006) Serious games: incorporating video games in the classroom. Educ Q 29(3):16

5. Annetta LA, Lamb R, Bowling B, Cheng R (2011) Assessing engagement in Serious Educational Games: the development of the student engaged learning in a technology rich interactive classroom (SELTIC). Handbook of research on improving and motivation through educational games. IGI Global, Hershey (invited)

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