Funder
National Institutes of Health
National Science Foundation
Publisher
Springer Science and Business Media LLC
Subject
General Engineering,Education
Reference48 articles.
1. Australian Curriculum Assessment and Reporting Authority [ACARA]. (2013). Australian curriculum: Science: Retrieved from https://www.australiancurriculum.edu.au/ on June 14, 2017.
2. Authors (2017). Supporting High School Student Accomplishment of Biology Content Using Interactive Computer-Based Curricular Case Studies, Research in Science Education, p. 1–26. https://doi.org/10.1007/s11165-017-9675-6.
3. Authors (2018). An exploratory study of blending the virtual world and the laboratory experience in secondary chemistry classrooms.
4. Barab, S. A., Sadler, T., Heiselt, C., Hickey, D., & Zuiker, S. (2007). Relating narrative, inquiry, and inscriptions: Supporting consequential play. Journal of Science Education and Technology, 16(1), 59–82.
5. Boyle, E., Hainey, T., Connolly, T., Gray, G., Earp, J., Ott, M., et al. (2016). An update to the systematic literature review of empirical evidence of the impacts and outcomes of computer games and serious games. Computers & Education, 94, 178–192. https://doi.org/10.1016/j.compedu.2015.11.003
Cited by
10 articles.
订阅此论文施引文献
订阅此论文施引文献,注册后可以免费订阅5篇论文的施引文献,订阅后可以查看论文全部施引文献