The children’s psychological emotion recognition on STEAM education
Author:
Publisher
Springer Science and Business Media LLC
Link
https://link.springer.com/content/pdf/10.1007/s12144-024-06618-w.pdf
Reference38 articles.
1. Awad, S., Debatin, T., & Ziegler, A. (2021). Embodiment: I sat, I felt, I performed–Posture effects on mood and cognitive performance. Acta Psychologica,218(12), 103353.
2. Bahreini, K., Van der Vegt, W., & Westera, W. (2019). A fuzzy logic approach to reliable real-time recognition of facial emotions. Multimedia Tools and Applications,78(14), 18943–18966.
3. Bertrand, M. G., & Namukasa, I. K. (2023). A pedagogical model for STEAM education. Journal of Research in Innovative Teaching & Learning,16(2), 169–191.
4. Chistyakov, A. A., Zhdanov, S. P., Avdeeva, E. L., Dyadichenko, E. A., Kunitsyna, M. L., & Yagudina, R. I. (2023). Exploring the characteristics and effectiveness of project-based learning for science and STEAM education. Eurasia Journal of Mathematics, Science and Technology Education,19(5), em2256.
5. Corneanu, C., Noroozi, F., & Kaminska, D. (2021). Survey on emotional body gesture recognition. IEEE Trans on Affective Computing,12(2), 505–523.
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