Less is More: Efficient Networked VR Transformation Handling Using Geometric Algebra

Author:

Kamarianakis ManosORCID,Chrysovergis IliasORCID,Lydatakis NickORCID,Kentros MikeORCID,Papagiannakis GeorgeORCID

Abstract

AbstractAs shared, collaborative, networked, virtual environments become increasingly popular, various challenges arise regarding the efficient transmission of model and scene transformation data over the network. As user immersion and real-time interactions heavily depend on VR stream synchronization, transmitting the entire data set does not seem a suitable approach, especially for sessions involving a large number of users. Session recording is another momentum-gaining feature of VR applications that also faces the same challenge. The selection of a suitable data format can reduce the occupied volume, while it may also allow effective replication of the VR session and optimized post-processing for analytics and deep-learning algorithms. In this work, we propose two algorithms that can be applied in the context of a networked multiplayer VR session, to efficiently transmit the displacement and orientation data from the users’ hand-based VR HMDs. Moreover, we present a novel method for effective VR recording of the data exchanged in such a session. Our algorithms, based on the use of dual-quaternions and multivectors, impact the network consumption rate and are highly effective in scenarios involving multiple users. By sending less data over the network and interpolating the in-between frames locally, we manage to obtain better visual results than current state-of-the-art methods. Lastly, we prove that, for recording purposes, storing less data and interpolating them on-demand yields a data set quantitatively close to the original one.

Funder

European Regional Development Fund

Horizon 2020

Publisher

Springer Science and Business Media LLC

Subject

Applied Mathematics

Cited by 3 articles. 订阅此论文施引文献 订阅此论文施引文献,注册后可以免费订阅5篇论文的施引文献,订阅后可以查看论文全部施引文献

1. Dialogues For One: Single-User Content Creation Using Immersive Record and Replay;29th ACM Symposium on Virtual Reality Software and Technology;2023-10-09

2. Survey of new applications of geometric algebra;Mathematical Methods in the Applied Sciences;2023-07-31

3. MAGES 4.0: Accelerating the World’s Transition to VR Training and Democratizing the Authoring of the Medical Metaverse;IEEE Computer Graphics and Applications;2023-03-01

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