A Dynamic Light Sources Algorithm for Radiosity Environments

Author:

Besuievsky Gonzalo,Pueyo Xavier

Publisher

Springer Vienna

Reference13 articles.

1. Gonzalo Besuievsky and Xavier Pueyo. A motion blur method for animated radiosity environments. In Vaclav Skala, editor, WSCG’ 98 (Sixth European Conference in Central Europe on Computer Graphics and Visualization), pages 35–40, Plzen, Czech Republic, 1998. University of West Bohemia.

2. Gonzalo Besuievsky and Mateu Sbert. The Multi-Frame Lighting Method: A Monte Carlo Based Solution for Radiosity in Dynamic Environments. Rendering Techniques’ 96 (Proceedings of the Seventh Eurographics Workshop on Rendering), pages 185–194, 1996.

3. Shenchang Eric Chen. Incremental Radiosity: An Extension of Progressive Radiosity to an Interactive Image Synthesis System. Computer Graphics (ACM SIGGRAPH’ 90 Proceedings), 24(4):135–144, August 1990.

4. George Drettakis and Francois X. Sillion. Interactive update of global illumination using a line-space hierarchy. In Computer Graphics (ACM SIGGRAPH’ 97 Proceedings), volume 31, pages 57–64, 1997.

5. David A. Forsyth, Chien Yang, and Kim Teo. Efficient Radiosity in Dynamic Environments. In Fifth Eurographics Workshop on Rendering, pages 313–323, Darmstadt, Germany, June 1994.

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