Author:
Li Jianwei,Gao Wei,Wu Yihong,Liu Yangdong,Shen Yanfei
Abstract
AbstractHigh-quality 3D reconstruction is an important topic in computer graphics and computer vision with many applications, such as robotics and augmented reality. The advent of consumer RGB-D cameras has made a profound advance in indoor scene reconstruction. For the past few years, researchers have spent significant effort to develop algorithms to capture 3D models with RGB-D cameras. As depth images produced by consumer RGB-D cameras are noisy and incomplete when surfaces are shiny, bright, transparent, or far from the camera, obtaining high-quality 3D scene models is still a challenge for existing systems. We here review high-quality 3D indoor scene reconstruction methods using consumer RGB-D cameras. In this paper, we make comparisons and analyses from the following aspects: (i) depth processing methods in 3D reconstruction are reviewed in terms of enhancement and completion, (ii) ICP-based, feature-based, and hybrid methods of camera pose estimation methods are reviewed, and (iii) surface reconstruction methods are reviewed in terms of surface fusion, optimization, and completion. The performance of state-of-the-art methods is also compared and analyzed. This survey will be useful for researchers who want to follow best practices in designing new high-quality 3D reconstruction methods.
Publisher
Springer Science and Business Media LLC
Subject
Artificial Intelligence,Computer Graphics and Computer-Aided Design,Computer Vision and Pattern Recognition
Reference160 articles.
1. Orts-Escolano, S.; Rhemann, C.; Fanello, S.; Chang, W.; Kowdle, A.; Degtyarev, Y.; Kim, D.; Davidson, P. L.; Khamis, S.; Dou, M.; et al. Holoportation: Virtual 3D teleportation in real-time. In: Proceedings of the 29th Annual Symposium on User Interface Software and Technology, 741–754, 2016.
2. DGene. Available at https://www.dgene.com/tech/model.
3. Choi, S.; Zhou, Q. Y.; Koltun, V. Robust reconstruction of indoor scenes. In: Proceedings of the IEEE Conference on Computer Vision and Pattern Recognition, 5556–5565, 2015.
4. Newcombe, R. A.; Izadi, S.; Hilliges, O.; Molyneaux, D.; Kim, D.; Davison, A. J.; Kohi, P.; Shotton, J.; Hodges, S.; Fitzgibbon, A. KinectFusion: Real-time dense surface mapping and tracking. In: Proceedings of the 10th IEEE International Symposium on Mixed and Augmented Reality, 127–136, 2011.
5. Curless, B.; Levoy, M. A volumetric method for building complex models from range images. In: Proceedings of the 23rd Annual Conference on Computer Graphics and Interactive Techniques, 303–312, 1996.
Cited by
47 articles.
订阅此论文施引文献
订阅此论文施引文献,注册后可以免费订阅5篇论文的施引文献,订阅后可以查看论文全部施引文献