Social bodies in virtual worlds: Intercorporeality in Esports

Author:

Ekdahl DavidORCID,Ravn SusanneORCID

Funder

Syddansk Universitet

Kulturministeriet

Publisher

Springer Science and Business Media LLC

Subject

Cognitive Neuroscience,Philosophy

Reference55 articles.

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2. Black, D. (2015). Why can I see my avatar? Embodied visual engagement in the third-person video game. Games and Culture, 12(2), 179–199.

3. Brenda, H. K. S. (2017). Spectating the rift: A study into eSports spectatorship. eSports Yearbook, pp. 9–35.

4. Crick, T. (2011). The game body: Toward a phenomenology of contemporary video gaming. Games and Culture 6(3):259–269.

5. Deng, S., Chang, J., Zhang, J. J. (2013). A survey of Haptics in serious gaming. Games and Learning Alliance, pp. 130–144.

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