Math Fluency through Game Design

Author:

Eugene Wanda,Barnes Tiffany,Wilson Jennifer

Publisher

Springer Berlin Heidelberg

Reference13 articles.

1. Fischer, G.: Computational Literacy and Fluency: Being Independent of High-Tech Scribes. In: Engel, J., Vogel, R., Wessolowski, S. (eds.) Strukturieren - Modellieren - Kommunizieren. Leitbild mathematischer und informatischer Aktivitäten, Franzbecker, Hildesheim, pp. 217–230 (2005), http://l3d.cs.colorado.edu/~gerhard/papers/hightechscribes-05.pdf

2. Ginsburg, L., Manly, M., Schmitt, M.J.: The Components of Numeracy. NCSALL Occasional Paper. National Center for the Study of Adult Learning and Literacy, NCSALL (2006), http://www.ncsall.net/fileadmin/resources/research/op_numeracy.pdf

3. Eugene, W., Gilbert, J.E.: C-PAL: Cultural-Based Programming for Adult Learners. In: ACM Southeast Conference (ACMSE), Auburn, AL, March 28-29 (2008)

4. Attewell, P., Lavin, D., Domina, T., Levey, T.: New evidence on college remediation. Journal of Higher Education 77, 886–924 (2006)

5. Codding, R.S., Eckert, T.L., Fanning, E., Shiyko, M., Solomon, E.: Comparing mathematics interventions: The effects of cover-copy-compare alone and combined with performance feedback on digits correct and incorrect. Journal of Behavioral Education 16(2), 125–141 (2007)

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