Learning Chasing Behaviours of Non-Player Characters in Games Using SARSA

Author:

Phon-Amnuaisuk Somnuk

Publisher

Springer Berlin Heidelberg

Reference15 articles.

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3. Champandard, A.J.: AI Game Development. New Riders Publishing, Indianapolis (2004)

4. Fogel, D.B., Hays, T.J., Johnson, D.R.: A platform for evolving characters in competitive games. In: Proceedings of the Congress on Evolutionary Computation (CEC 2004), pp. 1420–1426 (2004)

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