Interfaces for Learning: Motivation and the Locus of Control

Author:

Gentner Donald R.

Publisher

Springer Berlin Heidelberg

Reference8 articles.

1. Apple Computer. (1987). Apple Human Interface Guidelines: The Apple Desktop Interface. Reading, MA: Addison-Wesley.

2. Böcker, H.-D., Hohl, H., & Schwab, T. (this volume). Personalized browsing of tutorial material. Paper presented at the NATO Advanced Research Workshop on ‘Cognitive Modelling and Interactive Environments’, Mierlo, The Netherlands.

3. Crandall, V.C., Katovsky, W., & Crandall, V.J. (1965). Children’s beliefs in their own control of reinforcements in intellectual-academic achievement situations. Child Development, 36, 91–109.

4. Crawford, C. (1990). Lessons from computer game design. In: B. Laurel (Ed.). The Art of Human-Computer Interface Design, 103–111 Reading, MA: Addison-Wesley.

5. Engel, R.L. (this volume). Item presentation methods for paired-associate learning. Paper presented at the NATO Advanced Research Workshop on ‘Cognitive Modelling and Interactive Environments’, Mierlo, The Netherlands.

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2. SICAS;Computers and Education

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