CharanisML: A Flexible Virtual Actor Control Interface

Author:

Weiß Sebastian A.,Berger Florian,Marbach Alexander,Müller Wolfgang

Publisher

Springer Berlin Heidelberg

Reference24 articles.

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2. Perlin, K.: Noise, hypertexture, antialiasing and gesture. Texture and Modeling: A Procedural Approach. Texturing and Modeling. In: Ebert, D., et al. (eds.) A Procedural Approach. AP Professional, Cambridge (1994)

3. Cassell, J., Bickmore, T., Campbell, L., Chang, K., Vilhjálmsson, H., Yan, H.: Requirements for an architecture for embodied conversational characters (1999)

4. Cassell, J., Vilhjálmsson, H., Bickmore, T.: Beat: The behavior expression animation toolkit. In: Fiume, E. (ed.) SIGGRAPH 2001, Computer Graphics Proceedings, pp. 477–486. ACM Press, New York (2001)

5. Krenn, B.: The NECA Project: Net Environments for Embodied Conversational Agents Project Note. In: Künstliche Intelligenz Themenheft Embodied Conversational Agents, pp. 30–33. Springer, Heidelberg (2003)

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