Designing for cultural learning and reflection using IoT serious game approach
Author:
Publisher
Springer Science and Business Media LLC
Subject
Management Science and Operations Research,Computer Science Applications,Hardware and Architecture
Link
https://link.springer.com/content/pdf/10.1007/s00779-020-01482-4.pdf
Reference39 articles.
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3. Baumer EP (2015) Reflective informatics: conceptual dimensions for designing technologies of reflection. In: Proceedings of the 33rd Annual ACM Conference on Human Factors in Computing Systems, pp. 585–594
4. Baumer, E.P., Khovanskaya, V., Matthews, M., Reynolds, L., Schwanda Sosik, V. and Gay, G. (2014) Reviewing reflection: on the use of reflection in interactive system design. In: Proceedings of the 2014 conference on Designing interactive systems, pp. 93–102
5. Bellotti F, Berta R, De Gloria A (2010) Designing effective serious games: opportunities and challenges for research. J Emerg Technol Learn 22–35
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