Modeling and Defining the Pervasive Games and Its Components from a Perspective of the Player Experience

Author:

Arango-López Jeferson,Vela Francisco Luis Gutiérrez,Collazos Cesar Alberto,Moreira Fernando

Publisher

Springer International Publishing

Reference26 articles.

1. Arango-López, J., Collazos, C.A., Gutiérrez Vela, F.L., Castillo, L.F.: A systematic review of geolocated pervasive games: a perspective from game development methodologies, software metrics and linked open data. In: Design, User Experience, and Usability: Theory, Methodology, and Management, pp. 335–346 (2017)

2. Magerkurth, C., Cheok, A.D., Mandryk, R.L., Nilsen, T.: Pervasive games: bringing computer entertainment back to the real world. ACM Comput. Entertain. 3, 1–19 (2005)

3. Caon, M., Mugellini, E., Abou Khaled, O., Khaled, O.A.: A pervasive game to promote social offline interaction. In: Proceedings of 2013 ACM Conference on Pervasive Ubiquitous Computing Adjunct Publication, pp. 1381–1384 (2013)

4. Montola, M.: Exploring the edge of the magic circle: defining pervasive games. Proc. DAC. 1966, 16–19 (2005)

5. Kitchenham, B., Charters, S.: Guidelines for performing systematic literature reviews in software engineering. Engineering 2, 1051 (2007)

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