Accessibility and Usability Assessment of a Web Platform: DADS (Doctors And Dyslexic System)

Author:

Rocha Tânia,Carvalho Rui,Timóteo André,Vale Marco,Reis Arsénio,Barroso João

Publisher

Springer International Publishing

Reference20 articles.

1. Franceschini, S., Gori, S., Ruffino, M., Viola, S., Molteni, M., Facoetti, A.: Action Video Games Make Dyslexic Children Read Better (2013). http://www.cell.com/current-biology/pdf/S0960-9822(13)00079-1.pdf

2. Schneps, M.H., Thomson, J.M., Chen, C., Sonnert, G., Pomplun, M.: E-Readers are more effective than paper for some with dyslexia. PloS one 8(9), e75634 (2013)

3. Castellar, E.N., All, A., de Marez, L., Van Looy, J.V.: Cognitive abilities, digital games and arithmetic performance enhancement: a study comparing the effects of a math game and paper exercises (2014)

4. Prythercha, D.R., Smithb, G.B., Schmidta, P., Featherstonea, P.I., Stewartc, K., Knightc, D., Higgins, B.: Calculating early warning scores—a classroom comparison of pen and paper and hand-held computer methods (2005)

5. Lyon, G.R., Shaywitz, S.E., Shaywitz, B.A.: A definition of dyslexia. Ann. Dyslexia 53, 1–14 (2003)

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