Realistic Rendering Colored Light Shafts Using Light Texture

Author:

Ali Hatam H.,Sunar Mohd Shahrizal,Kolivand Hoshang

Publisher

Springer International Publishing

Reference18 articles.

1. Klehm, O., Kol, T.R., Seidel, H.-P., Eisemann, E.: Stylized scattering via transfer functions and occluder manipulation. In: Proceedings of the 41st Graphics Interface Conference, pp. 115–121. Canadian Information Processing Society (2015)

2. Mitchell, J.L.: ShaderX3: Light Shaft Rendering, pp. 573–588. Charles River Media (2005)

3. Dobashi, Y., Yamamoto, T., Nishita, T.: Interactive rendering of atmospheric scattering effects using graphics hardware. In: Proceedings of the ACM SIGGRAPH/EUROGRAPHICS Conference on Graphics Hardware, pp. 99–107. Eurographics Association (2002)

4. McGuire, M.: Hardware-accelerated colored stochastic shadow maps. Technical report, NVR-2010-003. NVIDIA Corporation, Santa Clara, CA (2010)

5. McGuire, M., Enderton, E.: Colored stochastic shadow maps. In: Symposium on Interactive 3D Graphics and Games, pp. 89–96. ACM (2011)

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