GAMEDUCATION: Using Gamification Techniques to Engage Learners in Online Learning

Author:

AL-Smadi Mohammad

Publisher

Springer International Publishing

Reference40 articles.

1. Kriz, W.C.: Creating effective learning environments and learning organizations through gaming and simulation design. Simulation and Gaming 34, 495–511 (2003)

2. Gütl, C.: The support of virtual 3D worlds for enhancing collaboration in learning settings. In: Pozzi, F., Persico, D. (eds.) Techniques for Fostering Collaboration in Online Learning Communities Theoretical and Practical Perspectives, pp. 278–299. IGI Global 2011, Hershey (2010)

3. Prensky, M.: Digital-game based learning. McGraw-Hill, New York (2001)

4. Gee, J.P.: What video games have to teach US about learning and literacy. Palgrave Macmillan, New York (2003)

5. De Freitas, S.: Learning in immersive worlds: a review of game-based learning. JISC e-Learning Programme (2006)

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