Identifying Human-Like Qualities for Non-player Characters

Author:

Hall Jason A.,Cenydd Llyr Ap,Headleand Christopher J.

Publisher

Springer International Publishing

Reference35 articles.

1. Connolly, T.M.: Psychology, Pedagogy, and Assessment in Serious Games. IGI Global, Hershey (2013)

2. Lankoski, P., Björk, S.: Gameplay design patterns for believable non-player characters. In: Situated Play: Proceedings of the 2007 Digital Games Research Association Conference, pp. 416–423 (2007)

3. Bowman, D.A., McMahan, R.P.: Virtual reality: how much immersion is enough? Computer 40(7), 36–43 (2007)

4. Livingstone, D.: Turing’s test and believable AI in games. Computers in Entertainment (CIE) 4(1), 6 (2006)

5. Tencé, F., Buche, C., De Loor, P., Marc, O.: The challenge of believability in video games: Definitions, agents models and imitation learning. arXiv preprint arXiv:1009.0451 (2010)

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