Educationally Designed Game Environments and Feedback

Author:

Cornillie Frederik

Publisher

Springer International Publishing

Reference43 articles.

1. Becker, K. (2007). Pedagogy in commercial video games. In M. Prensky, C. Aldrich, & D. Gibson (Eds.), Games and simulations in online learning: Research and development frameworks (pp. 21–47). Hershey: Information Science.

2. Cheung, A., & Harrison, C. (1992). Microcomputer adventure games and second language acquisition: A study of Hong Kong tertiary students. In M. C. Pennington & V. Stevens (Eds.), Computers in applied linguistics: An international perspective (pp. 155–178). Clevedon: Multilingual Matters.

3. Cornillie, F., & Desmet, P. (2013). Seeking out fun failure: How positive failure feedback could enhance the instructional effectiveness of CALL mini-games. In Global perspectives on computer-assisted language learning. Proceedings of WorldCALL 2013 (pp. 64–68). University of Ulster. Retrieved from https://dl.dropboxusercontent.com/s/p3853ngyb94dazq/ShortPapers.pdf

4. Cornillie, F., Clarebout, G., & Desmet, P. (2012a). Between learning and playing? Exploring learners’ perceptions of corrective feedback in an immersive game for English pragmatics. ReCALL, 24(3), 257–278. doi:10.1017/S0958344012000146.

5. Cornillie, F., Thorne, S. L., & Desmet, P. (2012b). Digital games for language learning: From hype to insight? ReCALL, 24(3), 243–256. doi:10.1017/S0958344012000134.

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