First Player’s Cannot-Lose Strategies for Cylinder-Infinite-Connect-Four with Widths 2 and 6

Author:

Yamaguchi Yoshiaki,Neller Todd W.

Publisher

Springer International Publishing

Reference22 articles.

1. Lecture Notes in Computer Science;Y Yamaguchi,2014

2. Allen, J.D.: A note on the computer solution of connect-four. In: Levy, D.N.L., Beal, D.F. (eds.) Heuristic Programming in Artificial Intelligence, The first Computer Olympiad, pp. 134–135. Ellis Horwood, Chinchester (1989)

3. Allen, J.D.: The Complete Book of Connect 4: History, Strategy, Puzzles. Sterling Publishing Co., Inc., New York (2010)

4. Allis, L.V.: A Knowledge-Based Approach to Connect-Four. The game is solved: White wins, Master’s thesis, Vrije Universiteit (1988)

5. Mahalko, E.M.: A Possible Win Strategy for the Game of Qubic, Computer Science Master’s thesis, Brigham Young University (1976)

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