Using Videogames in Special Education

Author:

González José Luis,Cabrera Marcelino J.,Gutiérrez Francisco L.

Publisher

Springer Berlin Heidelberg

Reference8 articles.

1. Provenzo, E.: Video kids. Harvard University Press, Cambridge (1991)

2. Greenfield, P.M.: Video Games as Cultural Artifacts. Interacting with Video. Ablex Publishing, Norwood, NJ (1996)

3. McFarlane, A., Sparrowhawk, A., Heald, Y.: Report on the educational use of games: An exploration by TEEM of the contribution which games can make to the education process (2002), http://www.teem.org.uk/publications/teem_gamesined_full.pdf

4. Rosas, R., Nussbaum, M., Grau, V., López, X., Salinas, M., Flores, P., Correa, M., Lagos, F.: Más allá del Mortal Kombat: Diseño y evaluación de videojuegos educativos para Lenguaje y Matemáticas para el Nivel Básico I. Psykhé, 9. pp: 125-141 (2000)

5. IGDA. Accesibility in Games: Motivations and Approaches. International Game Developers Asscoiation (2004), http://www.igda.org/accessibility/IGDA_Accessibility_WhitePaper.pdf

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2. Interactive Technologies for Autistic Children: A Review;Cognitive Computation;2014-05-17

3. Using Serious Games for Cognitive Disabilities;Serious Games Development and Applications;2014

4. Design of Videogames in Special Education;New Trends on Human-Computer Interaction;2009

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