Final Fantasy – Securing On-Line Gaming with Trusted Computing

Author:

Balfe Shane,Mohammed Anish

Publisher

Springer Berlin Heidelberg

Reference20 articles.

1. Hoglund, G., McGraw, G.: Exploiting Online Games: How to Break Multi-user Computer Games. Addison-Wesley, London (2007)

2. Sony Computer Entertainment Inc: DNAS (Dynamic Network Authentication System) (2003), http://www.us.playstation.com/DNAS

3. BBC News: Virtual property market booming (2005), http://news.bbc.co.uk/1/hi/technology/4421496.stm

4. Trusted Computing Group: TCG Trusted Network Connect TNC Architecture for Interoperability. 1.1 revision, 6 edn. (2006)

5. Yan, J., Randell, B.: A systematic classification of cheating in online games. In: NetGames 2005: Proceedings of 4th ACM SIGCOMM workshop on Network and system support for games, pp. 1–9. ACM Press, New York (2005)

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