Effects of Haptic interaction on learning performance and satisfaction with 3D collections
Author:
Funder
Postdoctoral Research Foundation of China
National Natural Science Foundation of China
Publisher
Springer Science and Business Media LLC
Subject
Library and Information Sciences,Education
Link
https://link.springer.com/content/pdf/10.1007/s10639-023-11921-3.pdf
Reference52 articles.
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3. Belhi, A., Ahmed, H., Alfaqheri, T., Bouras, A., Sadka, A., & Foufou, S. (2023). An integrated framework for the interaction and 3D visualization of cultural heritage. Multimedia Tools and Applications. https://doi.org/10.1007/s11042-023-14341-0.
4. Brown, E., & Cairns, P. (2004). A grounded investigation of game immersion. CHI’04 extended abstracts on Human factors in computing systems, 1297–1300. https://doi.org/10.1145/985921.986048.
5. Candela, G., Sáez, M. D., Esteban, E., M., & Marco-Such, M. (2020). Reusing digital collections from GLAM institutions. Journal of Information Science, 0165551520950246. https://doi.org/10.1177/0165551520950246.
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