Serious game design model for language learning in the cultural context

Author:

Ishaq Kashif,Rosdi Fadhilah,Zin Nor Azan Mat,Abid Adnan

Funder

Universiti Kebangsaan Malaysia

Publisher

Springer Science and Business Media LLC

Subject

Library and Information Sciences,Education

Reference143 articles.

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3. Ahmad, A., Zeshan, F., Khan, M. S., Marriam, R., Ali, A., & Samreen, A. (2020). The impact of gamification on learning outcomes of computer science majors. ACM Transactions on Computing Education (TOCE), 20(2), 1–25. https://doi.org/10.1145/3383456

4. Ahres, A. (2017). Let's talk about serious games and my brand-new idea. Retrieved September 18, 2021, from https://www.ahmedahres.com/blog/lets-talk-about-serious-games-and-my-brand-newidea-possessing-a-huge-potential

5. Al-Johali, K. Y. (2019). Using mobile applications to teach vocabulary: Saudi EFL teachers’ perceptions. Global Journal of Foreign Language Teaching, 9(1), 51–68. https://doi.org/10.18844/gjflt.v9i1.3968

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