Digital game elements, user experience and learning: A conceptual framework
Author:
Funder
University of Amsterdam
Publisher
Springer Science and Business Media LLC
Subject
Library and Information Sciences,Education
Link
http://link.springer.com/article/10.1007/s10639-018-9730-6/fulltext.html
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5. Bandura, A. (1997). Self-efficacy: The exercise of control. New York: Worth Publishers.
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