1. Arons, B. (1992), “A Review of the Cocktail Party Effect”, Journal of the American Voice I/O Society 12(7), 35–50.
2. Begault, D. (1994), 3-D Sound for Virtual Reality and Multimedia, Academic Press.
3. Brewster, S. A. (2001), Overcoming the Lack of Screen Space on Mobile Computers, Technical Report TR-2001-87, Department of Computer Science, Glasgow University, Glasgow, UK.
4. Cherry, E. C. (1953), “Some Experiments on the Recognition of Speech”, Journal of the Acoustical Society of America 25, 975–9.
5. Chion, M. (1990), Audio-Vision: Sound on Screen, Columbia University Press.