Gamification Strategies for Eliciting Software Requirements
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Publisher
Springer International Publishing
Link
http://link.springer.com/content/pdf/10.1007/978-3-030-72660-7_44
Reference36 articles.
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2. Fernandes, J., Duarte, D., Ribeiro, C., et al.: IThink: a game-based approach towards improving collaboration and participation in requirement elicitation. Procedia Comput. Sci. 15, 66–77 (2012). https://doi.org/10.1016/j.procs.2012.10.059
3. Pasanen, J.: Enhancing Requirements Elicitation and Validation with Gamification. University of Gothenburg (2016)
4. Donoso Barraza, Í., Vega Zepeda, V.: Factores sociales y humanos que afectan el proceso de educción de requerimientos: una revisión sistemática. RISTI - Rev Iber Sist e Tecnol. Inf. 69, 69–83 (2017). https://doi.org/10.17013/risti.n.69-83
5. Pedreira, O., García, F., Brisaboa, N., Piattini, M.: Gamification in software engineering - a systematic mapping. Inf. Softw. Technol. 57, 157–168 (2015). https://doi.org/10.1016/j.infsof.2014.08.007
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1. Gamifying requirements: An empirical analysis of game‐based technique for novices;Journal of Software: Evolution and Process;2023-09-24
2. A Comparative Systematic Analysis of Stakeholder’s Identification Methods in Requirements Elicitation;IEEE Access;2022
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