Preferences of Student In-Game Elements for Implementation in Gamified Learning: A Survey Report
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Publisher
Springer Nature Switzerland
Link
https://link.springer.com/content/pdf/10.1007/978-3-031-28993-4_9
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3. Hammerschall, U.: A gamification framework for long-term engagement in education based on self determination theory and the transtheoretical model of change. In: 2019 IEEE Global Engineering Education Conference (EDUCON), pp. 95–101 (2019). https://doi.org/10.1109/EDUCON.2019.8725251
4. Communications in Computer and Information Science;AM Toda,2018
5. Oliveira, W. et al.: Tailored gamification in education: a literature review and future agenda Educ. Inf. Technol. (2022). https://doi.org/10.1007/s10639-022-11122-4
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