Digital Pedagogies for Sustainable Futures: The Role of Gamification to Enhance Student Learning
Author:
Publisher
Springer Nature Switzerland
Link
https://link.springer.com/content/pdf/10.1007/978-3-031-55996-9_19
Reference47 articles.
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3. Axelson RD, Flick A (2010) Defining student engagement, change: the magazine of higher learning, 43(1): 38–43
4. Billups F (2021) Qualitative data collection tools: design, development, and applications. SAGE Publications, Inc., https://doi.org/10.4135/9781071878699
5. Boeren E (2016) Lifelong learning participation in a changing policy context: an interdisciplinary theory. Palgrave-Macmillan, London
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