Introducing a Videogame Project in a Mobile Software Development Academic Course
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Publisher
Springer Nature Switzerland
Link
https://link.springer.com/content/pdf/10.1007/978-3-031-55722-4_3
Reference16 articles.
1. Almeida, R., Gomes, A., Bigotte, M.E., Pessoa, T.: iprog: getting started with programming: pilot experiment in two elementary schools. In: 2017 International Symposium on Computers in Education (SIIE), pp. 1–5 (2017)
2. Balducci, F., Grana, C.: Affective classification of gaming activities coming from rpg gaming sessions. In: Tian, F., Gatzidis, C., El Rhalibi, A., Tang, W., Charles, F. (eds.) E-Learning and Games, pp. 93–100. Springer, Cham (2017)
3. Balducci, F., Grana, C., Cucchiara, R.: Classification of affective data to evaluate the level design in a role-playing videogame. In: 2015 7th International Conference on Games and Virtual Worlds for Serious Applications (VS-Games), pp. 1–8 (2015)
4. Bevčič, M., Rugelj, J.: Game design based learning of programming for girls. In: 2020 43rd International Convention on Information, Communication and Electronic Technology, pp. 576–580 (2020)
5. Boudreaux, H., Etheredge, J., Roden, T.: Adding handheld game programming to a computer science curriculum. In: Proceedings of the 3rd International Conference on Game Development in Computer Science Education, pp. 16–20. GDCSE ’08, Association for Computing Machinery, New York, NY, USA (2008)
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