Online Streaming and Digital Distribution Platforms: The Introduction of Western Games to Chinese Markets

Author:

Felczak Mateusz

Publisher

Springer International Publishing

Reference24 articles.

1. Bieliński, Tomasz. 2013. Chinese video game market as an opportunity for Polish game producers. International Business and Global Economy 32: 25–39.

2. Chew, Matthew M. 2016. A critical cultural history of online games in China, 1995–2015. Games and Culture 1: 1–21. https://doi.org/10.1177/1555412016661457.

3. Dong, Luo, and Carme Mangiron. 2018. Journey to the East: Cultural adaptation of video games for the Chinese market. Journal of Specialised Translation 2019 (29): 149–168.

4. Dux, James. 2018. Social live-streaming: Twitch.tv and uses and gratification theory social network analysis. 8th International Conference on Computer Science, Engineering and Applications 8:47–61. https://doi.org/10.5121/csit.2018.80305.

5. Felczak, Mateusz. 2018. Aesthetics and cosmetic microtransactions in Path of Exile. DiGRA '18 - Proceedings of the 2018 DiGRA International Conference: The Game is the Message. www.digra.org/wp-content/uploads/digital-library/DIGRA_2018_paper_259.pdf. Accessed 10 Dec 2021.

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