Game Analytics on Free to Play

Author:

Flunger Robert,Mladenow Andreas,Strauss Christine

Publisher

Springer International Publishing

Reference32 articles.

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2. Brasseur, T.-M., Strauss, C., Mladenow, A.: Business model innovation to support smart manufacturing. In: American Conference on Information Systems 2017, Workshop on Smart Manufacturing, Proceedigs. Association of Information Systems AIS (2017). https://aisel.aisnet.org/cgi/viewcontent.cgi?article=1008&context=sigbd2017 . Accessed 27 Mar 2019

3. Clairfield International: Gaming Industry - Facts, Figures and Trends (2018). http://www.clairfield.com/wp-content/uploads/2017/02/Gaming-Industry-and-Market-Report-2018.01-2.pdf . Accessed 27 Mar 2019

4. Davidovici-Nora, M.: Innovation in business models in the video game industry: Free-To-Play or the gaming experience as a service. Comput. Games J. 2(3), 22–51 (2013). https://doi.org/10.1007/BF03392349

5. Davidovici-Nora, M.: Paid and free digital business models innovations in the video game industry. Digiworld Econ. J. (94), 83–102 (2014). https://ssrn.com/abstract=2534022 . Accessed 27 Mar 2019

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