Leveraging Machinima to Characterize Comprehension of Character Motivation

Author:

Cassell Kara,Young R. Michael

Publisher

Springer International Publishing

Reference15 articles.

1. Arijon, D.: Grammar of the Film Language. Silman-James Press (1976)

2. Bares, W., McDermott, S., Boudreaux, C., Thainimit, S.: Virtual 3D camera composition from frame constraints. In: Proceedings of the Eighth ACM International Conference on Multimedia, pp. 177–186 (2000)

3. Cassell, B.A., Young, R.M.: Ember, toward salience-based cinematic generation. In: Workshop on Intelligent Narrative Technologies at the Ninth Annual AAAI Conference of Artificial Intelligence and Interactive Digital Entertainment (2013)

4. Cassell, K.: Dynamic Generation of Narrative Discourse that Communicates Character Decision Making. North Carolina State University (2019)

5. Cheong, Y.G., Jhala, A., Bae, B.C., Young, R.M.: Automatically generating summary visualizations from game logs. In: AIIDE, pp. 167–172 (2008)

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